Wrath and Duty
Traditionalist Veteran of the Knight-Order
Eyes: Ice Blue
Skin: Light, scarred
Chapter: Knights Teutonic
Specialization: Assault Marine (Angel of Death, Wings of Angels)
Distinctions: Redeemer of the Realm, Lord of Kholl
Chapter Demeanor: Scorn the Weak
WS – 70 (50 Base +5 Chapter +5 Simple +Intermediate)
BS – 40 (40 Base
S – 50 (45 Base +5 Simple)
T – 50 (45 Base +5 Chapter)
Ag – 60 (50 Base, +5 Simple, +5 Intermediate)
Int – 40 (40 Base)
Per – 40 (40 Base)
WP – 40 (40 Base)
Fel – 30 (30 Base)
Renown: 0, Initiate
Wounds: 24 (23 Base, +1 Sound Constitution)
Fate Points: 5/5
Carrying, Lifting, Pushing: 000kg/000kg/000kg
Strength Bonus: 5
Toughness Bonus: 5
Agility Bonus: 5
Solo Mode Ability: Armor of Contempt
Squad Mode Attack Pattern: Oath of Vengeance
Squad Mode Defensive Pattern: Combat Discipline
Primarch’s Curse: Supremacy
Awareness, Ciphers (Chapter Runes), Climb, Dodge, Common Lore (Adeptus Astartes, Deathwatch, Imperium, War), Concealment, Drive (Ground Vehicles), Forbidden Lore (Xenos), Intimidate (10, Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic, Teutonic Cant), Tactics (Assault Doctrine), Tracking
Ambidextrous, Astartes Weapons Training, Blademaster, Bulging Biceps, Crushing Blow, Deathwatch training, Hatred (Eldar), Heightened Senses (Hearing, Sight), Killing Strike, Lightning Attack, Lightning Reflexes, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), Sound Constitution, Swift Attack, True Grit, Two-weapon Wielder (Melee), Unarmed Master, Wall of Steel
Blademaster: When attacking with any bladed weapon, including chainswords and power swords, the character may re-roll one missed attack per Round.
Crushing Blow – +2 damage to melee attacks
Fearless – Immunity to effects of Fear and Pinning
Killing Strike – May spend fate point to make melee attack impossible to parry or dodge
Lightning Attack: Make three melee attacks as Full Action. Two with one, one with other if Two-Weapon Wielder.
Lightning Reflexes: Add twice Agility Bonus when rolling for initiative.
Swift Attack – Make two melee attacks as full action
Wings of Angels – May add 20m to Jump Pack movement rate with successful +0 Pilot (Personal) Test. When Charging, may add 1d5 Damage to any melee attacks [Solo Mode]
Wall of Steel – Gives additional Parry reaction.
Unarmed Warrior, Unnatural Strength (x2), Unnatural Toughness (x2)
Astartes Bolt Pistol (30m; S/2/-; 1d10+9 X; Pen 4; Clip 14; Tearing)
Astartes Chainsword (1d10+3 R; Pen 3; Balanced, Tearing)
Astartes Frag Grenades (x5) (45m; 2d10+2 X; Blast (4))
Astartes Krak Grenades (x5) (45m; 3d10+4 X; Pen 6)
Personal Sword (1d10+3 R; Pen 2; Balanced)
Astartes Stun Grenades (x5) (45m; Blast (5))
Mission Requisition: 0
Unused Requisition: 0
*Ceremonial Sword Furor Teutonicus
Horned Helm: The helmet has been modified at the artificer’s forge to incorporate a pair of gruesome horns, as is popular tradition with the Knights Teutonic. For the duration of missions where the Marine takes the helmet, add +5 to Intimidate Tests, but take a -3 penalty to all other Fellowship Tests.
*Astartes Power Armour
*Astartes Bolt Pistol
*3 Astartes Frag Grenades
*3 Astartes Krak Grenades
*Astartes Jump Pack (Engraved “Facietis opus Sanctum Suum”)
Armor: Modified Mk7 “Aquila” Armor
Left Arm: 10
Right Arm: 10
Left Leg: 10
Right Leg: 10
Recoil Suppression: Yes
Manual Dexterity Modifier: -10
Osmotic Gill Life Sustainer: Yes
Terror be thy friend: Gains Fear (1) Trait against any foe engaged in melee with him (or increases his Fear Rating by 1 if he already possesses one)
Total XP: 20,000
Unspent XP: 1000
Hatred (Eldar) -500
Intimidate (10) -200
Strength (simple) -200
WS Simple -200
Two-Weapon Wielder (Melee) -500
Wall of Steel -600
Sound Constitution -500
WS Inter -500
Ag (simple) -200
Ag (Inter) -500
Intimidate (20) -200
Crushing Blow – 400
Pilot (Personal) +10 -500
Lightning Reflexes -500
Lightning Attack -600
Sound Constitution x2 -500
Strength (Inter) -500
Hive sewage beast
17x Dathomir Hiveworlders
8x Dathomir PDF
|Ave Imperator Dominae Sanctus, sed Divinae Institutione formatti. Protegem, cempar suggitem requiescat et salvae Terra et Kleistus. Siccut et nos Kaiser von Salen formatti sempra. Imperator Rex im Terra nos Preatoris Celsetae perpetuum bellum Xenos ex per furorae Teutonicorum. Für dein ist das Reich, und die Kraft und die Herrlichkeit im Ewigkeit… Dominatus.|
|Cum autem venerit Xenos evolvas?
Nos cum Sancto igne purggare.
Facietis opus Sanctum Suum?
Advenimus alis ferri.
|Verba Filius invalidus
Cibis idem hominis creatione minorem das Kapitel
Ardet Caesaris ira
|Ferro cadat falsa divinitate imperatoris|
Sed num tibi
Knight-Brother Herbert has sought for decades to redeem the Teuton Realm from the pitiful state in which it was left after the Disaster at Umbaros. The veteran marine was not present for Klavier’s grand chapter-wide mobilization. Herbert had been investigating rebellious elements within the Realm at the time of the infamous events that saw the devastation of the Knights Teutonic Chapter.
When news of Umbaros reached the Teuton Realm, Herbert was one of few remaining Knight-Brothers — true veterans of the chapter, and masters over its worlds — at a time when the loss of so many left the chapter in disarray.
Hebert made for Kleistus. When he arrived, everything had changed. The Council had been lost, and few remaining figures of authority in the Chapter remained. Herbert was now one of the senior-most remaining Knights, and as such was offered a position in the conclave assembled for the selection of a new Chapter Master.
Indeed, new ways were being adopted, and those sitting in the irregular conclave had chosen Vandaemon Bruno, Klavier’s apprentice for nearly a century as the new Chapter Master. This, however, was just one of the changes so unwelcome by a traditionalist like Herbert. Mortality contracts ascended many squires into positions formerly held by ‘true’ members of the Knight-Order; where once Herbert’s peers included great warriors he could respect and even admire, Brothers he had fought alongside in countless battles. Now, they were inexperienced, lost, and subject to outside influence.
Many mortality contracts were left unclaimed, or unrecognized, and the lack of experience showed, as the new Council elected in many cases to leave the tradition adrift in favor of bringing in the Administratum to govern planets thought lost.
The mortal rebellions spread across the Teuton Realm. Seeking to redeem himself and his chapter, Knight-Brother Herbert set out to bring the lost worlds back into the fold. He sought out less experienced marines, and fought to enforce their mortality contracts on the rebellious worlds, before the imperial agencies being brought in by the Council could lay claim to them. The traditionalist elements within the Chapter supported his efforts, even as they contradicted the wishes of the new leadership.
While Knight-Brother Herbert and his retinue saw success on several of the Teuton worlds, support among the marines who were now Lords over their own worlds turned Herbert’s retinue into a formidable force. For all his controversial successes, however, Herbert’s actions ultimately caught up to him.
Seeking to bring redemption to the world of Greustehl, the “Redeemer of the Realm”, as some had come to call him, found an Imperial Guard campaign working to end the uprising well underway. The specifics of the incident remain largely obscure by the powers that be, but records will show that after the uprising was destroyed, Herbert and his Brothers were instructed by General Debmar to cede the planet’s stronghold to Imperial forces. They refused.
Grand Master Vandaemon was forced to dispatch a delegation to Greustehl to deescalate the situation, while the Council spent itself trying to smooth things over with Munitorum officials. Such was the scale and gravity of the violence, that the Imperial authorities could not allow the incident to go unpunished. The perceived righteousness of Herbert’s cause among the traditionalists of the Chapter, however, put the Council in a difficult position.
At last, the decision was made. Knight-Brother Herbert was to join the Vigil. A glorified exile that would satisfy the interests of the Order and the Imperial authorities alike. The event was a disgrace in Herbert’s eyes. On Kleistus, his seconding to a non-chapter was ‘celebrated’ as an achievement in recognition of his service. The tone of the occasion, however, allowed him to call his Squire to his side into the Death Watch.
A senior, experienced member of his Chapter, Knight-Brother Herbert seeks to serve his time in the Vigil in such a way as to force the Council to accept his request to return to the Teuton Realm, where he can once again help to rebuild his Chapter. The confidence he has in his ways, however, has proven a challenge as he has come to adapt to the Death Watch, and he fears what this new environment might do to his Squire. Axel remains young, and Herbert can no longer keep his apprentice’s training insular, and protected from outside influence. Knowing he may never return to his Chapter, Herbert sees in Axel a final chance at establishing a worthy legacy.